SetDisabledWeapons
#5

Quote:
Originally Posted by Seif_
Quote:
Originally Posted by sizeof(Sky));
It's removed, but seif did make an include (I believe it was an include) that makes the functions over again.
However my script literally disables the weapon, it doesn't desynchronize it.
Which is basically the same thing. ^_^; (Serves the same purpose)
Reply


Messages In This Thread
SetDisabledWeapons - by [LNL]Remulis - 13.11.2009, 22:26
Re: SetDisabledWeapons - by Balon - 13.11.2009, 22:27
Re: SetDisabledWeapons - by Correlli - 13.11.2009, 22:27
Re: SetDisabledWeapons - by (.Aztec); - 13.11.2009, 22:40
Re: SetDisabledWeapons - by (.Aztec); - 13.11.2009, 23:37
Re: SetDisabledWeapons - by Sew_Sumi - 14.11.2009, 06:10
Re: SetDisabledWeapons - by [LNL]Remulis - 14.11.2009, 13:54
Re: SetDisabledWeapons - by Correlli - 14.11.2009, 13:58
Re: SetDisabledWeapons - by Danny_Costelo - 14.11.2009, 16:36
Re: SetDisabledWeapons - by Correlli - 14.11.2009, 16:46

Forum Jump:


Users browsing this thread: 1 Guest(s)