Electric fence
#10

Quote:
Originally Posted by ►Peter Corneile [ideal-host.co.uk
◄ ]
Quote:
Originally Posted by dirkblok
Quote:
Originally Posted by ►Peter Corneile [ideal-host.co.uk
◄ ]
I would prefer IsPlayerInRangeOfPoint function and a Timer to check it of-course
but if it's a long fence, you got to make alot of IsPlayerInRangeOfPoint, because it measures in a range, so if you would be far away from it you would get executed anyways...

I'm not sure if you could only check it for the x or y ...

You can increase the radius of the range
I know that, but remember it's a radius
And a radius is round, and the gate is straight, so if you aren't near the fence, but still in the radius....

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Messages In This Thread
Electric fence - by Sal_Kings - 08.11.2009, 16:37
Re: Electric fence - by Redgie - 08.11.2009, 17:05
Re: Electric fence - by ThaPieRoXx - 10.11.2009, 15:23
Re: Electric fence - by DeathOnaStick - 10.11.2009, 15:26
Re: Electric fence - by BIGBOY - 10.11.2009, 15:38
Re: Electric fence - by ThaPieRoXx - 10.11.2009, 15:55
Re: Electric fence - by Peter_Corneile - 10.11.2009, 15:57
Re: Electric fence - by dirkblok - 10.11.2009, 17:36
Re: Electric fence - by Peter_Corneile - 11.11.2009, 04:44
Re: Electric fence - by dirkblok - 11.11.2009, 14:44
Re: Electric fence - by Peter_Corneile - 11.11.2009, 15:30
Re: Electric fence - by dirkblok - 11.11.2009, 16:13
Re: Electric fence - by Peter_Corneile - 11.11.2009, 17:13
Re: Electric fence - by dirkblok - 12.11.2009, 06:29
Re: Electric fence - by Peter_Corneile - 12.11.2009, 08:24

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