06.11.2009, 08:31
Quote:
Originally Posted by Finn
1.
pawn Код:
pawn Код:
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My script;
Код:
//On the top of the script new Float:SpawnLocGrove[4] = {1.1,1.1,1.1,1.1}, Float:SpawnLocBallas[4] = {1.1,1.1,1.1,1.1}; new Float:WarLocGrove[2][4] = { {217.7683,1856.1923,13.0176,6.0815}, // loc1 {213.9867,1884.2385,98.3855,1.1} // loc2 }, Float:WarLocBallas[2][4] = { {358.380859375, 2703.884765625, 308.44915771484, 5.4547119140625}, // loc1 {213.9867,1884.2385,98.3855,1.1} // loc2 }; //Under OnGameModeInit SetWar(1); AddPlayerClassEx(TEAM_GROVE, 105, SpawnLocGrove[0], SpawnLocGrove[1], SpawnLocGrove[2], SpawnLocGrove[3], 0, 0, 0, 0, 0, 0); AddPlayerClassEx(TEAM_GROVE, 106, SpawnLocGrove[0], SpawnLocGrove[1], SpawnLocGrove[2], SpawnLocGrove[3], 0, 0, 0, 0, 0, 0); AddPlayerClassEx(TEAM_GROVE, 107, SpawnLocGrove[0], SpawnLocGrove[1], SpawnLocGrove[2], SpawnLocGrove[3], 0, 0, 0, 0, 0, 0); AddPlayerClassEx(TEAM_BALLAS, 102, SpawnLocBallas[0], SpawnLocBallas[1], SpawnLocBallas[2], SpawnLocBallas[3], 0, 0, 0, 0, 0, 0); AddPlayerClassEx(TEAM_BALLAS, 103, SpawnLocBallas[0], SpawnLocBallas[1], SpawnLocBallas[2], SpawnLocBallas[3], 0, 0, 0, 0, 0, 0); AddPlayerClassEx(TEAM_BALLAS, 104, SpawnLocBallas[0], SpawnLocBallas[1], SpawnLocBallas[2], SpawnLocBallas[3], 0, 0, 0, 0, 0, 0); //the stock SetWar(i) stock SetWar(i) { switch(i) { case 1: { SpawnLocGrove[0] = WarLocGrove[0][0]; SpawnLocGrove[1] = WarLocGrove[0][1]; SpawnLocGrove[2] = WarLocGrove[0][2]; SpawnLocGrove[3] = WarLocGrove[0][3]; SpawnLocBallas[0] = WarLocBallas[0][0]; SpawnLocBallas[1] = WarLocBallas[0][1]; SpawnLocBallas[2] = WarLocBallas[0][2]; SpawnLocBallas[3] = WarLocBallas[0][3]; for(new p = 0; p <= MAX_PLAYERS; p++) { if(IsPlayerConnected(i) && GetPlayerTeam(p) == Ballas) { SetPlayerPos(p,WarLocBallas[0][0], WarLocBallas[0][1], WarLocBallas[0][2], WarLocBallas[0][3]); } } SetTimerEx("SetWar",8000,false,"i",2); } case 2: { SpawnLocGrove[0] = WarLocGrove[1][0]; SpawnLocGrove[1] = WarLocGrove[1][1]; SpawnLocGrove[2] = WarLocGrove[1][2]; SpawnLocGrove[3] = WarLocGrove[1][3]; SpawnLocBallas[0] = WarLocBallas[1][0]; SpawnLocBallas[1] = WarLocBallas[1][1]; SpawnLocBallas[2] = WarLocBallas[1][2]; SpawnLocBallas[3] = WarLocBallas[1][3]; SetTimerEx("SetWar",8000,false,"i",1); } } return 1; }
EDIT: It works ^^ I forgot that i had to use a Callback instead of a stock (:
Thanks All!