dcmd_ChangeSpawn(playerid, params[]){ new level1, level2, Float:val; if (sscanf(params, "iif", level1, level2, val)) SendClientMessage(playerid, 0xFFFFFFFF, "USAGE: /ChangeSpawn [loc-1] [x=0 y=1...] [value]"); else WarLoc[level1][level2] = val; return 1;}