Pool game
#10

This is just awesome, the coolest thing i've ever seen on samp

Some suggestions:
A 20 ms timer is a lot of work for the server. Let's say that a object is 16 byte (x+y+z+ID), in 1 second it is fired 50 times so it is a 800 byte load for every ball.
With 15+1 balls.... 12,8 kb/s for every player for the server.
It's a LOT!
So try to do this:
1)Update only the balls that need update (the ones that are moving)
2)I think that you can use a 50 ms timer
3)Let more the client move the objects, cause i think it can predict movements by itself

Reply


Messages In This Thread
Pool game - by niCe - 03.11.2009, 17:18
Re: Pool game - by Joel_Krantz - 03.11.2009, 17:27
Re: Pool game - by MX_Master - 03.11.2009, 17:33
Re: Pool game - by MachineHead - 03.11.2009, 19:07
Re: Pool game - by niCe - 03.11.2009, 19:10
Re: Pool game - by shady91 - 03.11.2009, 19:22
Re: Pool game - by Sergei - 03.11.2009, 19:28
Re: Pool game - by radhakr - 03.11.2009, 20:23
Re: Pool game - by OddBaLL - 03.11.2009, 20:58
Re: Pool game - by roby65 - 04.11.2009, 05:43

Forum Jump:


Users browsing this thread: 2 Guest(s)