Gates aren't moving.
#3

Quote:
Originally Posted by [B2K
Hustler ]
The problem was with IsPlayerConnected you had (!IsPlayerConnected) which checks if the player is diconnected.
No, he checked if they were disconnected and if they were he used "continue" to skip to the next player in the loop.
The code you posted should technically work, however in the original code Chris was just missing a set of braces.
pawn Код:
public GroveGates()
{
  for(new i; i< GetMaxPlayers();i++)
  {
    if(!IsPlayerConnected(i)) continue;
    if(DMZone[i] == 4)
    {
      if(IsPlayerInRangeOfPoint(i, 10.0, 2435.674561, -1656.416626, 13.420712))
      {
        MoveObject(ggate, 2435.637695, -1651.433228, 13.333119, 3.0);
      }
      else
      {
        MoveObject(ggate, 2435.674561, -1656.416626, 13.420712, 3.0);
      }
    }
  }
}
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Messages In This Thread
Gates aren't moving. - by [mad]MLK - 31.10.2009, 19:38
Re: Gates aren't moving. - by member - 31.10.2009, 20:20
Re: Gates aren't moving. - by ev0lution - 31.10.2009, 21:11
Re: Gates aren't moving. - by [mad]MLK - 31.10.2009, 21:25
Re: Gates aren't moving. - by Joe Staff - 01.11.2009, 00:33
Re: Gates aren't moving. - by yugokoral - 01.11.2009, 08:23
Re: Gates aren't moving. - by Joe Staff - 01.11.2009, 19:48
Re: Gates aren't moving. - by yugokoral - 01.11.2009, 20:12
Re: Gates aren't moving. - by Synkro93 - 01.11.2009, 20:18
Re: Gates aren't moving. - by yugokoral - 01.11.2009, 20:48

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