Hospital Bug
#1

Hey I have HUGELY renovated an old game mode, but I can't fix the death bug. When you go to the hospital you always stay there, forever, and never leave. Here is the code, hope someone can help me with whats wrong!


Code:
 	if(MedicBill[playerid] == 1 && PlayerInfo[playerid][pJailed] == 0 && PlayerPaintballing[playerid] == 0)
		{
		  if(FirstSpawn[playerid] != 1)
		  {
		  	/*new string[256];
		  	new cut = deathcost; //PlayerInfo[playerid][pLevel]*deathcost;
				SafeGivePlayerMoney(playerid, -cut);
				format(string, sizeof(string), "DOC: Your Medical Bill comes to $%d, Have a nice day.", cut);
				SendClientMessage(playerid, TEAM_CYAN_COLOR, string);
				MedicBill[playerid] = 0;
				MedicTime[playerid] = 0;
				NeedMedicTime[playerid] = 0;*/
				PlayerInfo[playerid][pDeaths] += 1;
				SetPlayerHealth(playerid, 100.0);
		  	SetPlayerInterior(playerid, 3);
		  	PlayerInfo[playerid][pInt] = 3;
	    	rand = random(sizeof(gMedicSpawns));
				SetPlayerPos(playerid, gMedicSpawns[rand][0], gMedicSpawns[rand][1], gMedicSpawns[rand][2]); // Warp the player
				SetPlayerFacingAngle(playerid, 0);
	    	TogglePlayerControllable(playerid, 0);
	    	GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~w~You need to take some time and recover.", 30000, 3);
	    	JustDied[playerid] = 1;
	    	MedicTime[playerid] = 1;
	    	ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
	    	if(PlayerInfo[playerid][pDonateRank] > 0)
	    	{
	      	NeedMedicTime[playerid] = 10;
	    	}
	    	else
	    	{
	    		NeedMedicTime[playerid] = 10;
				}
	    	PlayerPlaySound(playerid, 1062, 0.0, 0.0, 0.0);
		  	return 1;
			}
		}
		if(JustDied[playerid] == 1)
		{
		  if(GetPlayerVirtualWorld(playerid) != 0 || PlayerInfo[playerid][pVirWorld] != 0)
		  {
		    SetPlayerVirtualWorld(playerid, 0);
		    PlayerInfo[playerid][pVirWorld] = 0;
		  }
		  SetPlayerPos(playerid, 1182.5638,-1323.5256,13.5790);
		  SetPlayerFacingAngle(playerid, 270.0);
		  SetPlayerInterior(playerid,0);
		  PlayerInfo[playerid][pInt] = 0;
		  return 1;
		}
		if(PlayerInfo[playerid][pCrashed] == 1)
		{
		  if(TutTime[playerid] == 0 && PlayerInfo[playerid][pTut] == 1 && RegistrationStep[playerid] == 0 && AfterTutorial[playerid] == 0 && FirstSpawn[playerid] == 1)
		  {
		    SetPlayerVirtualWorld(playerid,PlayerInfo[playerid][pVirWorld]);
		    SetPlayerInterior(playerid,PlayerInfo[playerid][pInt]);
		  	SetPlayerPos(playerid, PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z] + 1);
		  	//SendClientMessage(playerid, COLOR_WHITE, "Crashed, returning to your last location.");
		  	//GameTextForPlayer(playerid, "~p~Crashed~n~~w~returning to your last location", 5000, 1);
		  	return 1;
			}
		}
		if(house !=255)
		{
		  if(SpawnChange[playerid]) //If 1, house spawn, else spawn other local.
		  {
				SetPlayerToTeamColor(playerid);
				SetPlayerInterior(playerid,HouseInfo[house][hInt]);
				SetPlayerVirtualWorld(playerid,HouseInfo[house][hWorld]);
				SetPlayerPos(playerid, HouseInfo[house][hExitx], HouseInfo[house][hExity],HouseInfo[house][hExitz]); // Warp the player
				PlayerInfo[playerid][pLocal] = house;
				HouseEntered[playerid] = house;
				PlayerInfo[playerid][pInt] = HouseInfo[house][hInt];
				return 1;
			}
		}
		if(PlayerInfo[playerid][pLeader] == 7)//Mayor spawn
		{
		  SetPlayerToTeamColor(playerid);
		  SetPlayerInterior(playerid, 3);
		  SetPlayerPos(playerid, 356.2998,151.9914,1025.7891);
		  PlayerInfo[playerid][pInt] = 3;
			PlayerInfo[playerid][pLocal] = 241;
		  return 1;
		}
		if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)//Police Force spawn
		{
			SetPlayerToTeamColor(playerid);
			SetPlayerInterior(playerid,6);
		  rand = random(sizeof(gCopPlayerSpawns));
			SetPlayerPos(playerid, gCopPlayerSpawns[rand][0], gCopPlayerSpawns[rand][1], gCopPlayerSpawns[rand][2]); // Warp the player
			SetPlayerFacingAngle(playerid, 270.0);
			PlayerInfo[playerid][pInt] = 6;
			return 1;
	  }
	  if (PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)//FBI spawn
		{
			SetPlayerToTeamColor(playerid);
			SetPlayerInterior(playerid,3);
			SetPlayerPos(playerid, 299.7097,183.1322,1007.1719);
			SetPlayerFacingAngle(playerid, 90);
			PlayerInfo[playerid][pInt] = 3;
			return 1;
	  }
		if (PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)//army spawn
		{
		  SetPlayerToTeamColor(playerid);
		  SetPlayerInterior(playerid, 0);
		  SetPlayerPos(playerid, 2731.5229,-2451.3643,17.5937);
		  PlayerInfo[playerid][pInt] = 0;
		  return 1;
		}
		if (PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)//LSFMD spawn
		{
		  SetPlayerToTeamColor(playerid);
		  SetPlayerPos(playerid, 1180.2388,-1331.6196,1006.4028);
			SetPlayerInterior(playerid,6);
			SetPlayerFacingAngle(playerid, 0);
			PlayerInfo[playerid][pInt] = 6;
		  return 1;
		}
		if (PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)//Hazmat spawn
		{
		  SetPlayerToTeamColor(playerid);
		  SetPlayerInterior(playerid, 18);
		  SetPlayerPos(playerid, 1302.519897,-1.787510,1001.028259);
		  PlayerInfo[playerid][pInt] = 18;
		  return 1;
		}
		if (PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)//La Famiglia Sinatra spawn
		{
		  SetPlayerToTeamColor(playerid);
		  SetPlayerInterior(playerid, 5);
		  SetPlayerPos(playerid, 1265.4475,-794.9257,1084.0078);
		  PlayerInfo[playerid][pInt] = 5;
		  return 1;
		}
	  if (PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) //Hitman spawn
	  {
	    SetPlayerToTeamColor(playerid);
			SetPlayerPos(playerid, 1102.7017,-299.0774,73.9922);
			SetPlayerInterior(playerid,0);
			PlayerInfo[playerid][pInt] = 0;
	    return 1;
	  }
	  if (PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9) //SAN News spawn
	  {
	    SetPlayerToTeamColor(playerid);
	    SetPlayerInterior(playerid,3);
			SetPlayerPos(playerid, 355.7899,204.0173,1008.3828);
			PlayerInfo[playerid][pInt] = 3;
			SafeGivePlayerWeapon(playerid, 43, 20);
	    return 1;
	  }
	  if (PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10) //Taxi Cab Co spawn
	  {
	    SetPlayerToTeamColor(playerid);
			SetPlayerPos(playerid, 1754.99,-1894.19,13.55);
			SetPlayerInterior(playerid,0);
			PlayerInfo[playerid][pInt] = 0;
	    return 1;
	  }
	  /*if (PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14)//Yamaguchi spawn
		{
		  SetPlayerToTeamColor(playerid);
		  SetPlayerInterior(playerid, 1);
		  SetPlayerPos(playerid, -779.6406,501.2036,1371.7422);
		  PlayerInfo[playerid][pInt] = 1;
		  return 1;
		}
		*/
		if (PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15)//Vatos Locos spawn
		{
		  SetPlayerToTeamColor(playerid);
		  SetPlayerInterior(playerid, 3);
		  SetPlayerPos(playerid, 2495.2605,-1703.7449,1018.3438);
		  PlayerInfo[playerid][pInt] = 3;
		  return 1;
		}
		if (PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16)//Bloods spawn
		{
		  SetPlayerToTeamColor(playerid);
		  SetPlayerInterior(playerid, 2);
		  SetPlayerPos(playerid, 455.8776,1413.6802,1084.3080);
		  PlayerInfo[playerid][pInt] = 2;
		  return 1;
		}
	  if(IsAnInstructor(playerid) || PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11) //DMV and licenses School spawn
	  {
		  SetPlayerToTeamColor(playerid);
		  SetPlayerInterior(playerid,3);
			SetPlayerPos(playerid, 1494.4991,1308.9163,1093.2845);
			SetPlayerFacingAngle(playerid, 180);
			PlayerInfo[playerid][pInt] = 3;
	    return 1;
	  }
	  if ((gTeam[playerid]) == 1)
	  {
			SetPlayerToTeamColor(playerid);
			rand = random(sizeof(gMedPlayerSpawns));
			SetPlayerPos(playerid, gMedPlayerSpawns[rand][0], gMedPlayerSpawns[rand][1], gMedPlayerSpawns[rand][2]); // Warp the player
			SetPlayerFacingAngle(playerid, 270.0);
			SetPlayerInterior(playerid,0);
			PlayerInfo[playerid][pInt] = 0;
			return 1;
		}
		/*if(PlayerInfo[playerid][pFMember] != 255)
		{
		  new family = PlayerInfo[playerid][pFMember];
		  SetPlayerToTeamColor(playerid);
		  SetPlayerInterior(playerid, FamilyInfo[family][FamilyInterior]);
		  SetPlayerPos(playerid, FamilyInfo[family][FamilySpawn][0],FamilyInfo[family][FamilySpawn][1],FamilyInfo[family][FamilySpawn][2]);
		  SetPlayerFacingAngle(playerid, FamilyInfo[family][FamilySpawn][3]);
		  return 1;
		}*/
	  else
	  {
			SetPlayerToTeamColor(playerid);
			SetPlayerPos(playerid,1612.3240,-2330.1670,13.5469);
			SetPlayerFacingAngle(playerid, 0);
			SetPlayerInterior(playerid,0);
			PlayerInfo[playerid][pInt] = 0;
			return 1;
		}
	}
	return 1;
}
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Messages In This Thread
Hospital Bug - by MrXavier - 31.10.2009, 13:47
Re: Hospital Bug - by Lilcuete - 31.10.2009, 13:54
Re: Hospital Bug - by MrXavier - 31.10.2009, 14:07
Re: Hospital Bug - by MrXavier - 31.10.2009, 18:07
Re: Hospital Bug - by [NYRP]Mike. - 31.10.2009, 18:17
Re: Hospital Bug - by MrXavier - 31.10.2009, 18:35
Re: Hospital Bug - by [NYRP]Mike. - 31.10.2009, 18:38
Re: Hospital Bug - by Lilcuete - 31.10.2009, 18:43
Re: Hospital Bug - by MrXavier - 31.10.2009, 19:03
Re: Hospital Bug - by [NYRP]Mike. - 31.10.2009, 19:03

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