GetPlayerWeapon
#1

Well, i seem to having a hell of a time with coding today.. I cannot get it to actually get their current weapon, and get it to work..

I have this:

pawn Код:
else if (newkeys & KEY_FIRE)
    {
        if(bombplaced[playerid] == 1)
        {
            new plname[MAX_PLAYER_NAME];
            new year, month,day;
            getdate(year, month, day);
            GetPlayerName(playerid, plname, sizeof(plname));
            CreateExplosion(Float:BombX[playerid], Float:BombY[playerid], Float:BombZ[playerid], 6, 10.0);
            CreateExplosion(Float:BombX[playerid], Float:BombY[playerid], Float:BombZ[playerid], 6, 10.0);
            CreateExplosion(Float:BombX[playerid], Float:BombY[playerid], Float:BombZ[playerid], 6, 10.0);
            CreateExplosion(Float:BombX[playerid], Float:BombY[playerid], Float:BombZ[playerid], 6, 10.0);
            SendClientMessage(playerid, red, "Your bomb has been detonated.");
            bombplaced[playerid] = 0;
            DestroyObject(bomb[playerid]);
        }
    }
Which works fine, but if I add another perimeter...

pawn Код:
else if (newkeys & KEY_FIRE)
    {
        if(bombplaced[playerid] == 1)
        {
          if(GetPlayerWeapon(playerid) == 40)
           {
            new plname[MAX_PLAYER_NAME];
            new year, month,day;
            getdate(year, month, day);
            GetPlayerName(playerid, plname, sizeof(plname));
            CreateExplosion(Float:BombX[playerid], Float:BombY[playerid], Float:BombZ[playerid], 6, 10.0);
            CreateExplosion(Float:BombX[playerid], Float:BombY[playerid], Float:BombZ[playerid], 6, 10.0);
            CreateExplosion(Float:BombX[playerid], Float:BombY[playerid], Float:BombZ[playerid], 6, 10.0);
            CreateExplosion(Float:BombX[playerid], Float:BombY[playerid], Float:BombZ[playerid], 6, 10.0);
            SendClientMessage(playerid, red, "Your bomb has been detonated.");
            bombplaced[playerid] = 0;
            DestroyObject(bomb[playerid]);
            }
        }
    }
It doesn't seem to work, a bit of help, please?
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Messages In This Thread
GetPlayerWeapon - by (.Aztec); - 29.10.2009, 19:23
Re: GetPlayerWeapon - by Brian_Furios - 13.02.2010, 13:31
Re: GetPlayerWeapon - by dice7 - 13.02.2010, 14:17
Re: GetPlayerWeapon - by Joe Staff - 13.02.2010, 15:20

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