29.10.2009, 00:08
ok, I've made it and test it. Works fine.
at the top of script:
new money[MAX_PLAYERS];
------------------
OnPlayerConnect:
money[playerid] = 0;
-------------------------
OnPlayerDeath:
money[playerid] = GetPlayerMoney(playerid);
----------------------------
OnPlayerSpawn:
GivePlayerMoney(playerid,money[playerid]);
that will save your money summ after death and give it after spawn
at the top of script:
new money[MAX_PLAYERS];
------------------
OnPlayerConnect:
money[playerid] = 0;
-------------------------
OnPlayerDeath:
money[playerid] = GetPlayerMoney(playerid);
----------------------------
OnPlayerSpawn:
GivePlayerMoney(playerid,money[playerid]);
that will save your money summ after death and give it after spawn