[Unsolved][Please Really Need Help]Pawno Library Crash Bug?
#1

I did this:
pawn Код:
public OnPlayerSelectedMenuRow(playerid, row)
{
  if(CurrentMenu == Weapsmenu)
{
  switch(row)
  {
    case 0: //AK-47
    {
      GivePlayerWeapon(playerid, 30, 3000);
      SendClientMessage(playerid, COLOR_ORANGE, "Server: Weapon [AK-47] successfully spawned");
    }
    case 1: //HS Rocket Launcher
    {
      GivePlayerWeapon(playerid, 36, 3000);
      SendClientMessage(playerid, COLOR_ORANGE, "Server: Weapon [HS Rocket Launcher] successfully spawned");
    }
    case 2: //Bazooka
    {
      GivePlayerWeapon(playerid, 35, 3000);
      SendClientMessage(playerid, COLOR_ORANGE, "Server: Weapon [Bazooka] successfully spawned");
    }
    case 3: //Grenade
    {
      GivePlayerWeapon(playerid, 16, 3000);
      SendClientMessage(playerid, COLOR_ORANGE, "Server: Weapon [Grenade] successfully spawned");
    }
    case 4: //Sawn-Off Shotgun
    {
      GivePlayerWeapon(playerid, 26, 3000);
      SendClientMessage(playerid, COLOR_ORANGE, "Server: Weapon [Sawn-Off Shotgun] successfully spawned");
    }
    case 5: //Flamethrower
    {
      GivePlayerWeapon(playerid, 37, 3000);
      SendClientMessage(playerid, COLOR_ORANGE, "Server: Weapon [Flamethrower] successfully spawned");
    }
  }
}
And it gave me 26 shitty errors!!!!!!!

Please help me solve this!


I think this is also the same...


http://forum.sa-mp.com/index.php?topic=130347.0
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