27.10.2009, 18:52
OnPlayerUpdate is lagged indeed. Because this callback will be done something like 30 times per second, and that is really a lot, so you can only use a tiny code in that callback.
But 500 MS is no option for me. I'm creating a mode where I use a timer from one second, which loops until there are 6 minutes past. Last time i looked into the serverlog, it toke no 6 minutes, but 7 minutes and 10 seconds. I haven't tested that script on 0.2X, because my mode is using 0.3 functions.
But 500 MS is no option for me. I'm creating a mode where I use a timer from one second, which loops until there are 6 minutes past. Last time i looked into the serverlog, it toke no 6 minutes, but 7 minutes and 10 seconds. I haven't tested that script on 0.2X, because my mode is using 0.3 functions.