22.10.2009, 09:42
Yes, I added a native earlier that will force an update for a player. This is particularly useful if you want to stream objects immediately at some point in your script. About your bug, it is probably related to a memory leak I found and fixed yesterday in PawnCommand.
Anyway, the Linux bug I described a few posts up has been fixed as well. The streaming code has also been reorganized and made slightly more efficient (nothing will stream for the player if his position has not changed since the last update). I was initially going to commit these changes and release v1.2, but instead, I think I will will skip ahead to v2 and add support for pickup, checkpoint, and map icon streaming. The algorithm will be almost identical, so it is really just a matter of writing some additional code to support more items. Look for it here soon.
Anyway, the Linux bug I described a few posts up has been fixed as well. The streaming code has also been reorganized and made slightly more efficient (nothing will stream for the player if his position has not changed since the last update). I was initially going to commit these changes and release v1.2, but instead, I think I will will skip ahead to v2 and add support for pickup, checkpoint, and map icon streaming. The algorithm will be almost identical, so it is really just a matter of writing some additional code to support more items. Look for it here soon.