Something like if PlayerHoldingGun
#8

Quote:
Originally Posted by MenaceX^
I think he meant a function that sets a holster variable to true, something like
pawn Код:
SetHolderWeapon(playerid,weaponid,ammo)
{
  bool:PlayerHolster[playerid][weaponid]=true;
  GivePlayerWeapon(playerid,weaponid,ammo);
}

Hmmm maybe but i still didnt get the point xD
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Messages In This Thread
Something like if PlayerHoldingGun - by Striker_Moe - 21.10.2009, 14:53
Re: Something like if PlayerHoldingGun - by Peter_Corneile - 21.10.2009, 14:56
Re: Something like if PlayerHoldingGun - by Striker_Moe - 21.10.2009, 15:00
Re: Something like if PlayerHoldingGun - by Peter_Corneile - 21.10.2009, 15:16
Re: Something like if PlayerHoldingGun - by Striker_Moe - 21.10.2009, 15:32
Re: Something like if PlayerHoldingGun - by Peter_Corneile - 21.10.2009, 15:34
Re: Something like if PlayerHoldingGun - by MenaceX^ - 21.10.2009, 15:38
Re: Something like if PlayerHoldingGun - by Peter_Corneile - 21.10.2009, 15:41
Re: Something like if PlayerHoldingGun - by MenaceX^ - 21.10.2009, 15:54
Re: Something like if PlayerHoldingGun - by Peter_Corneile - 21.10.2009, 15:54

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