Blue sky when spawning...
#4

No it is already there:

Код:
public OnPlayerSpawn(playerid)
{
	if (gdebug >=1){printf("OnPlayerSpawn Playerid:%d", playerid);}
	if (teamcarlock)
	{
		TeamLockDoors(playerid);
	}
	InitLockDoors(playerid);
	if(accountplay)
	{
		if (gdebug >=1){printf("accountplay");}
		if (gPlayerAccount[playerid] == 0)
		{
			gTeam[playerid] = 0;
			GameTextForPlayer(playerid, "~w~Welcome.~n~In order to play you need to create an account, type ~n~~r~/regnick (password)~w~ to register", 20000, 3);
			//SetPlayerInterior(playerid,0);
			SetPlayerInterior(playerid,3);
  			PlayerInfo[playerid][pInt] = 3;
			SetPlayerPos(playerid,198.5,162.5,1003.0);
			// airport
			PlayJailSound(1153 , 1154, 2000,264.395200, 77.564040, 1001.039000);
			gPlayerSpawned[playerid] = 1;
  		return 1;
		}
		if (gPlayerLogged[playerid] == 0)
		{
			gTeam[playerid] = 0;
			GameTextForPlayer(playerid, "~w~In order to play you need to log in to your account, type ~n~~g~/login (password)~w~ to log in", 20000, 3);
			//SetPlayerInterior(playerid,0);
			SetPlayerInterior(playerid,0);
			PlayerInfo[playerid][pInt] = 0;
			SetPlayerPos(playerid,198.5,162.5,1003.0);
			// airport
			PlayJailSound(1153 , 1154, 2000,264.395200, 77.564040, 1001.039000);
			gPlayerSpawned[playerid] = 1;
  		return 1;
		}
	}
	if (gPlayerSpawned[playerid] == 0)
	{
			gTeam[playerid] = PlayerInfo[playerid][pTeam];
		if (gTeam[playerid] == 2 && forceteam && CopCheck(playerid))
		{
			gTeam[playerid] = 3;
			PlayerInfo[playerid][pTeam] = 3;
			SetPlayerRandomSpawn(playerid);
			SendClientMessage(playerid, COLOR_YELLOW, "SERVER: Your are not allowed to be a cop.");
		}
		/*
		if(gTeam[playerid] == 2 && PlayerInfo[playerid][pLevel] < 3)
		{
			gTeam[playerid] = 3;
			PlayerInfo[playerid][pTeam] = 3;
			SetPlayerRandomSpawn(playerid);
			SendClientMessage(playerid, COLOR_YELLOW, "SERVER: You must be level 3 to join the cops.");
		}
		*/
		if (gTeam[playerid] == 1 && forceteam && MedCheck(playerid))
		{
			gTeam[playerid] = 3;
			PlayerInfo[playerid][pTeam] = 3;
			SetPlayerRandomSpawn(playerid);
			SendClientMessage(playerid, COLOR_YELLOW, "SERVER: Your are not allowed to be a paramedic.");
		}
		if (gTeam[playerid] == 4) //medic / criminal reset team
		{
			gTeam[playerid] = PlayerInfo[playerid][pTeam];
		}
		/*
		if (FirstSpawn[playerid] == 0)
		{
			SetPlayerToTeamColor(playerid);
			SetPlayerInterior(playerid,PlayerInfo[playerid][pInt]);
			printf("PlayerInfo[playerid][pInt]= %d",PlayerInfo[playerid][pInt]);
			SetPlayerHealth(playerid, PlayerInfo[playerid][pHealth]);
			gPlayerSpawned[playerid] = 1;
			FirstSpawn[playerid] = 1;
			print("insidespawn or firstsawpn");
			return 1;
		}
		*/
		SetPlayerRandomSpawn(playerid);
		if (gdebug){printf("DEBUG id = %d gTeam = %d",playerid,gTeam[playerid]);}
		//SetPlayerPos(playerid, 1360.0217,2565.6328,10.8265);///badspawn
		//SetPlayerWorldBounds(playerid,3500.00,66.67,-653.33,-2806.67);
		/*
		switch (MissionActive)
		{
			case 1://Cashbox not picked up
			{
				if ((gTeam[playerid]) == 1)
				{
					SendClientMessage(playerid, COLOR_YELLOW, objstore);
					gPlayerCheckpointStatus[playerid] = CHECKPOINT_PICKUP;
				}
				else if (gTeam[playerid] == 2)
				{
					SendClientMessage(playerid, TEAM_BLUE_COLOR, cbjstore);
				}
				SetPlayerCheckpoint(playerid,cwx, cwy, cwz, 1.0);
			}
			case 2://Cashbox picked up firsttime
			{
				if ((gTeam[playerid]) == 1)
				{
					SendClientMessage(playerid, COLOR_YELLOW, objstore);
					gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE;
				}
				else if (gTeam[playerid] == 2)
				{
					SendClientMessage(playerid, TEAM_BLUE_COLOR, cbjstore);
				}
				SetPlayerCheckpoint(playerid,cwx, cwy, cwz, 1.0);
			}
			case 3://Cashbox was dropped
			{

				SetPlayerCheckpoint(playerid,cwx,cwy,cwz, 1.0);
				gPlayerCheckpointStatus[playerid] = CHECKPOINT_PICKUP;
				return 1;
			}
			case 5://racewait
			{
				if (gdebug){print("DEBUG Checkp5");}
				if ((gTeam[playerid]) == 1)
				{
					gPlayerCheckpointStatus[playerid] = CHECKPOINT_SR1START;
				}
					SetPlayerCheckpoint(playerid,cwx,cwy,cwz, 8.0);
				return 1;
			}
			case 6://racewait
			{
				if (gdebug){print("DEBUG Checkp5");}
				if ((gTeam[playerid]) == 1 || (gTeam[playerid]) == 3)
				{
					gPlayerCheckpointStatus[playerid] = CHECKPOINT_SRA;
				}
					SetPlayerCheckpoint(playerid,cwx,cwy,cwz, 8.0);
				return 1;
			}
			case 7://progress
			{
				if (gdebug){print("DEBUG Checkp5");}
				if ((gTeam[playerid]) == 1)
				{
					gPlayerCheckpointStatus[playerid] = CHECKPOINT_SRA;
					SetPlayerCheckpoint(playerid,cwx,cwy,cwz, 8.0);
				}
				if ((gTeam[playerid]) == 2 )
				{
					gPlayerCheckpointStatus[playerid] = CHECKPOINT_SR1START;
					SetPlayerCheckpoint(playerid,scx,scy,scz, 8.0);
				}
				return 1;
			}
			case 9://Car is waiting first occupent
			{
				if (gTeam[playerid] == 1)
				{
					SendClientMessage(playerid, COLOR_YELLOW, objstore);
					SetVehicleParamsForPlayer(stealcar,playerid,1,0);
				}
				else if (gTeam[playerid] == 2)
				{
				SendClientMessage(playerid, TEAM_BLUE_COLOR, cbjstore);
				SetVehicleParamsForPlayer(stealcar,playerid,1,1);
				}
			}
			case 10://Car has been takin by Criminal
			{
				if (gTeam[playerid] == 1)
				{
					SendClientMessage(playerid, COLOR_YELLOW, objstore);
				}
				else if (gTeam[playerid] == 2)
				{
					SendClientMessage(playerid, TEAM_BLUE_COLOR, cbjstore);
				}
				SetPlayerCheckpoint(playerid, cwx, cwy, cwz, 16.0);
				SetVehicleParamsForPlayer(stealcar,playerid,1,0);
			}
			case 101://Car is empty but was takin
			{
				SetVehicleParamsForPlayer(stealcar,playerid,1,0);
			}
			default:
			{

			}
		}
		*/

	}
	return 1;
}
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Messages In This Thread
Blue sky when spawning... - by juuleman - 21.10.2009, 14:01
Re: Blue sky when spawning... - by juuleman - 21.10.2009, 14:32
Re: Blue sky when spawning... - by Damn Right M.I.A! - 21.10.2009, 14:36
Re: Blue sky when spawning... - by juuleman - 21.10.2009, 14:38
Re: Blue sky when spawning... - by Damn Right M.I.A! - 21.10.2009, 14:39
Re: Blue sky when spawning... - by juuleman - 21.10.2009, 14:44
Re: Blue sky when spawning... - by Damn Right M.I.A! - 21.10.2009, 14:46
Re: Blue sky when spawning... - by GroX - 21.10.2009, 14:55
Re: Blue sky when spawning... - by juuleman - 21.10.2009, 14:58
Re: Blue sky when spawning... - by juuleman - 21.10.2009, 15:01

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