20.10.2009, 19:00
I would like to recommend you making a function that streams objects manually.
Stream_ObjectsForPlayer(playerid); - gets the current player location and streams objects that need to be there no matter what.
For "the lag" reducing...
Also I noticed a bug that also applies with your said.
Objects seem to appear really slow after a longer server runtime.
Some value keeps getting bigger?
Stream_ObjectsForPlayer(playerid); - gets the current player location and streams objects that need to be there no matter what.
For "the lag" reducing...
Also I noticed a bug that also applies with your said.
Objects seem to appear really slow after a longer server runtime.
Some value keeps getting bigger?