19.10.2009, 21:23
Quote:
Originally Posted by Luka™
When you spawn vehicle then use
pawn Код:
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Код:
//try dcmd_vx(playerid, params[]) { new idx, iString[ 128 ]; if ( gPlayerStatus[ playerid ] != 0 ) { format ( iString, 128, "[ERROR]: You are already using \"%s\".", aSelNames[ gPlayerStatus[ playerid ] - 1 ] ); SendClientMessage ( playerid, COLOR_RED, iString ); return true; } if ( params[ 0 ] == '\0' ) // Same effect as a !strlen check. return SendClientMessage( playerid, COLOR_RED, "[USAGE]: /v MODELID/NAME or /vehicle MODELID/NAME" ); //*************** // Fix by Mike! * //*************** idx = GetVehicleModelIDFromName( params ); if( idx == -1 ) { idx = strval(iString); if ( idx < MIN_VEHI_ID || idx > MAX_VEHI_ID ) return SendClientMessage(playerid, COLOR_RED, "[ERROR]: Invalid MODELID/NAME"); } new Float:x, Float:y, Float:z, Float:a; GetPlayerPos(playerid, x, y, z); GetXYInFrontOfPlayer(playerid, x, y, VEHI_DIS); GetPlayerFacingAngle(playerid, a); curPlayerVehM[playerid] = idx; curPlayerVehI[playerid] = CreateVehicle(idx, x, y, z + 2.0, a + 90.0, -1, -1, 5000); LinkVehicleToInterior(curPlayerVehI[playerid], GetPlayerInterior(playerid)); curServerVehP[curPlayerVehI[playerid]][spawn] = true; curServerVehP[curPlayerVehI[playerid]][vmodel] = idx; curServerVehP[curPlayerVehI[playerid]][vInt] = GetPlayerInterior(playerid); format(iString, 128, "[SUCCESS]: Spawned a \"%s\" (MODELID: %d, VEHICLEID: %d)", aVehicleNames[idx - MIN_VEHI_ID], idx, curPlayerVehI[playerid]); SendClientMessage(playerid, COLOR_GREEN, iString); return true; } //try