18.10.2009, 11:39
Great work!
I wanted to start such a project my self, but... you saved me time!
But I found my self in a weird situation that I need a filterscript along with the gamemode that has these dynamic objects.
If I include the <streamer> in both filterscript and gamemode, will this effect something? From the benchmarks point of view.
Also, will the CountDynamicObjects work in filterscript only or both on the same time? (will count filterscript+gamemode dynamic objects?)
Because I would need to destroy all filterscript objects in case of reloadfs, but that can me done my simply adding all dynamic-object-ids to an array.
I wanted to start such a project my self, but... you saved me time!
But I found my self in a weird situation that I need a filterscript along with the gamemode that has these dynamic objects.
If I include the <streamer> in both filterscript and gamemode, will this effect something? From the benchmarks point of view.
Also, will the CountDynamicObjects work in filterscript only or both on the same time? (will count filterscript+gamemode dynamic objects?)
Because I would need to destroy all filterscript objects in case of reloadfs, but that can me done my simply adding all dynamic-object-ids to an array.