Tear Gas ?
#6

That would be hard. You can't detect if there is an obstacle in front of you when you throw the teargas, so accuratelly, it's impossible, but you COULD get the distance of the throw and then use IsPlayerInRangeOfPoint and apply an animation.
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Messages In This Thread
Tear Gas ? - by dirkblok - 17.10.2009, 13:23
Re: Tear Gas ? - by dice7 - 17.10.2009, 13:24
Re: Tear Gas ? - by saiberfun - 17.10.2009, 13:25
Re: Tear Gas ? - by (.Aztec); - 17.10.2009, 14:44
Re: Tear Gas ? - by dirkblok - 18.10.2009, 08:48
Re: Tear Gas ? - by SpiderPork - 18.10.2009, 09:35
Re: Tear Gas ? - by PANNA - 18.10.2009, 10:11
Re: Tear Gas ? - by saiberfun - 18.10.2009, 10:14
Re: Tear Gas ? - by PANNA - 18.10.2009, 10:18
Re: Tear Gas ? - by Frank_Brown - 19.10.2009, 13:37

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