12.10.2009, 22:55
The one I made 
- Uses foreach to loop objects and MAX_PLAYERS.
- Uses the new IsPlayerInRangeOfPoint to stream objects.
- Streams under OnPlayerUpdate.
No lag/crashes at all, imo the best there is.

- Uses foreach to loop objects and MAX_PLAYERS.
- Uses the new IsPlayerInRangeOfPoint to stream objects.
- Streams under OnPlayerUpdate.
No lag/crashes at all, imo the best there is.

