Код:
public OnPlayerDeath(playerid, killerid, reason)
{
SendDeathMessage(killerid, playerid, reason);
if(!killerid = INVALID_PLAYER_ID);
{
if(PlayerKills(playerid) >= 3 && PlayerKills[playerid] <= 14) )
new PlayerName[MAX_PLAYER_NAME];
string[128];
GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
format(string, sizeof(string), "[Spree]%s killing spree is now over", PlayerName);
SendClientMessageToAll(COLOR_YELLOW, string);
GivePlayerMoney(killerid, 750);
}
if(PlayerKills[playerid] >= 15 && PlayerKills[playerid] <= 44) {
new PlayerName[MAX_PLAYER_NAME];
string[128];
GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
format(string, sizeof(string), "[Spree]%s killing spree is now over", PlayerName);
SendClientMessageToAll(COLOR_YELLOW, string);
GivePlayerMoney(killerid, 1500);
}
if(PlayerKills[playerid] >= 45) {
new PlayerName[MAX_PLAYER_NAME];
string[128];
GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
format(string, sizeof(string), "[Spree]%s killing spree is now over", PlayerName);
SendClientMessageToAll(COLOR_YELLOW, string);
GivePlayerMoney(killerid, 2500);
}
PlayerKills[playerid] = 0; //Set the murdered's kill count to 0
PlayerKills[killerid]++; //Set the killer's kill count +1
if(PlayerKills[killerid] == 3) {
SendClientMessage(playerid, COLOR_YELLOW,"You are now on a killing spree!");
new PlayerName[MAX_PLAYER_NAME];
string[128];
GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
format(string, sizeof(string), "[Spree]%s is now on a killing spree", PlayerName);
SendClientMessageToAll(COLOR_YELLOW, string);
GivePlayerMoney(playerid, 450);
}
if(PlayerKills[killerid] == 15) {
SendClientMessage(playerid, COLOR_YELLOW,"You have gotten 15 kills! You have received a Minigun!");
new PlayerName[MAX_PLAYER_NAME];
string[128];
GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
format(string, sizeof(string), "[Spree]%s has been awarded a Minigun for getting 15 kills!", PlayerName);
SendClientMessageToAll(COLOR_YELLOW, string);
GivePlayerWeapon(playerid, 38, 3000);
GivePlayerMoney(playerid, 1500);
}
if(PlayerKills[killerid] == 45) {
SendClientMessage(playerid, COLOR_YELLOW,"You have gotten 45 kills! You can now use /shop and /godcar!");
new PlayerName[MAX_PLAYER_NAME];
string[128];
GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
format(string, sizeof(string), "[Spree]%s has gotten 45 kills and is now able to access /godcar and /shop", PlayerName);
SendClientMessageToAll(COLOR_YELLOW, string);
GivePlayerMoney(playerid, 2500);
}
return 1;
}