12.10.2009, 20:33
Quote:
Originally Posted by Imran.Abbas[Agent
]
try Код:
public OnPlayerDeath(playerid, killerid, reason) { SendDeathMessage(killerid, playerid, reason); if(!killerid = INVALID_PLAYER_ID); { if(PlayerKills(playerid) >= 3 && PlayerKills[playerid] <= 14) ) new PlayerName[MAX_PLAYER_NAME]; string[128]; GetPlayerName(playerid, PlayerName, sizeof(PlayerName)); format(string, sizeof(string), "[Spree]%s killing spree is now over", PlayerName); SendClientMessageToAll(COLOR_YELLOW, string); GivePlayerMoney(killerid, 750); } if(PlayerKills[playerid] >= 15 && PlayerKills[playerid] <= 44) { new PlayerName[MAX_PLAYER_NAME]; string[128]; GetPlayerName(playerid, PlayerName, sizeof(PlayerName)); format(string, sizeof(string), "[Spree]%s killing spree is now over", PlayerName); SendClientMessageToAll(COLOR_YELLOW, string); GivePlayerMoney(killerid, 1500); } if(PlayerKills[playerid] >= 45) { new PlayerName[MAX_PLAYER_NAME]; string[128]; GetPlayerName(playerid, PlayerName, sizeof(PlayerName)); format(string, sizeof(string), "[Spree]%s killing spree is now over", PlayerName); SendClientMessageToAll(COLOR_YELLOW, string); GivePlayerMoney(killerid, 2500); } PlayerKills[playerid] = 0; //Set the murdered's kill count to 0 PlayerKills[killerid]++; //Set the killer's kill count +1 if(PlayerKills[killerid] == 3) { SendClientMessage(playerid, COLOR_YELLOW,"You are now on a killing spree!"); new PlayerName[MAX_PLAYER_NAME]; string[128]; GetPlayerName(playerid, PlayerName, sizeof(PlayerName)); format(string, sizeof(string), "[Spree]%s is now on a killing spree", PlayerName); SendClientMessageToAll(COLOR_YELLOW, string); GivePlayerMoney(playerid, 450); } if(PlayerKills[killerid] == 15) { SendClientMessage(playerid, COLOR_YELLOW,"You have gotten 15 kills! You have received a Minigun!"); new PlayerName[MAX_PLAYER_NAME]; string[128]; GetPlayerName(playerid, PlayerName, sizeof(PlayerName)); format(string, sizeof(string), "[Spree]%s has been awarded a Minigun for getting 15 kills!", PlayerName); SendClientMessageToAll(COLOR_YELLOW, string); GivePlayerWeapon(playerid, 38, 3000); GivePlayerMoney(playerid, 1500); } if(PlayerKills[killerid] == 45) { SendClientMessage(playerid, COLOR_YELLOW,"You have gotten 45 kills! You can now use /shop and /godcar!"); new PlayerName[MAX_PLAYER_NAME]; string[128]; GetPlayerName(playerid, PlayerName, sizeof(PlayerName)); format(string, sizeof(string), "[Spree]%s has gotten 45 kills and is now able to access /godcar and /shop", PlayerName); SendClientMessageToAll(COLOR_YELLOW, string); GivePlayerMoney(playerid, 2500); } return 1; } |