Quick Question
#10

Quote:
Originally Posted by Don Correlli
Like i said, little code shouldn't lag it, and you're not saving anything to a file so i guess it's good. But why do you need IsPlayerConnected check? OnPlayerUpdate will only run for connected players by default sa-mp check.
Thanks. I deleted IsPlayerConnected.
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Messages In This Thread
Quick Question - by Zeromanster - 11.10.2009, 20:12
Re: Quick Question - by iLinx - 11.10.2009, 20:14
Re: Quick Question - by Correlli - 11.10.2009, 20:17
Re: Quick Question - by iLinx - 11.10.2009, 20:27
Re: Quick Question - by Zeromanster - 11.10.2009, 20:31
Re: Quick Question - by Correlli - 12.10.2009, 04:53
Re: Quick Question - by Zeromanster - 12.10.2009, 11:18
Re: Quick Question - by Zeromanster - 12.10.2009, 12:39
Re: Quick Question - by Correlli - 12.10.2009, 12:51
Re: Quick Question - by Zeromanster - 12.10.2009, 13:02

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