[BUG/SCRIPT PROBLEM]Respawning at hospital multipal after death.
#1

Hey guys .. ive modified my script from v2 to v3 Beta client and i got a simple problem . When i die or someone dies they get respawned to hospital over and over and it wont end .
Here is the hospital code:
Код:
		if(MedicBill[playerid] == 1 && PlayerInfo[playerid][pJailed] == 0 && PlayerPaintballing[playerid] == 0)
		{
		  if(FirstSpawn[playerid] != 1)
		  {
		  	/*new string[256];
		  	new cut = deathcost; //PlayerInfo[playerid][pLevel]*deathcost;
				SafeGivePlayerMoney(playerid, -cut);
				format(string, sizeof(string), "DOC: Your Medical Bill comes to $%d, Have a nice day.", cut);
				SendClientMessage(playerid, TEAM_CYAN_COLOR, string);
				MedicBill[playerid] = 0;
				MedicTime[playerid] = 0;
				NeedMedicTime[playerid] = 0;*/
				PlayerInfo[playerid][pDeaths] += 1;
				SetPlayerHealth(playerid, 45.0);
		  	PlayerInfo[playerid][pInt] = 0;
				SendClientMessage(playerid, TEAM_CYAN_COLOR, "You have been critically wounded and have been rushed to the hospital");
				SendClientMessage(playerid, TEAM_CYAN_COLOR, "You must spend some time resting here to heal your wounds");
	    	JustDied[playerid] = 1;
	    	MedicTime[playerid] = 1;
	    	if(PlayerInfo[playerid][pDonateRank] > 0)
	    	{
	      	NeedMedicTime[playerid] = 5;
	    	}
	    	else
	    	{
	    		NeedMedicTime[playerid] = 5;
				}
		  	return 1;
			}
		}
		if(JustDied[playerid] == 1)
		{
		  if(GetPlayerVirtualWorld(playerid) != 0 || PlayerInfo[playerid][pVirWorld] != 0)
		  {
		    SetPlayerVirtualWorld(playerid, 0);
		    PlayerInfo[playerid][pVirWorld] = 0;
		  }
		  SetPlayerPos(playerid, 1182.5638,-1323.5256,13.5790);
		  SetPlayerFacingAngle(playerid, 270.0);
		  SetPlayerInterior(playerid,0);
		  PlayerInfo[playerid][pInt] = 0;
		  return 1;
		}
Yes it's a GF edit.
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