dont spawn ingame
#1

ok i made this but it dont spawn in my game i converted it from mta map 1.0 to pixels streamer but it dont want to spawn them ingame help please

thanks

Код:
CreateDynamicObject(18450, -871.18646240234, 2648.1015625, 3559.1005859375, 0.000000, 315.0439453125, 358.23120117188); //
	CreateDynamicObject(18450, -915.90484619141, 2649.6359863281, 3497.0209960938, 0.000000, 297.17907714844, 358.23120117188); //
	CreateDynamicObject(18450, -947.75891113281, 2650.6337890625, 3434.8786621094, 0.000000, 297.17468261719, 358.22570800781); //
	CreateDynamicObject(18450, -983.64874267578, 2651.765625, 3364.8811035156, 0.000000, 297.17468261719, 358.22570800781); //
	CreateDynamicObject(18450, -1018.541015625, 2652.8359375, 3296.8564453125, 0.000000, 297.16918945313, 358.22021484375); //
	CreateDynamicObject(18450, -1053.6314697266, 2653.93359375, 3228.4499511719, 0.000000, 297.17468261719, 358.22570800781); //
	CreateDynamicObject(18450, -1089.9206542969, 2655.0634765625, 3157.7175292969, 0.000000, 297.17468261719, 358.22570800781); //
	CreateDynamicObject(18450, -1126.0869140625, 2656.1850585938, 3087.2358398438, 0.000000, 297.17468261719, 358.22570800781); //
	CreateDynamicObject(18450, -1162.1336669922, 2657.298828125, 3016.9841308594, 0.000000, 297.17468261719, 358.22570800781); //
	CreateDynamicObject(18450, -1197.345703125, 2658.4296875, 2948.3415527344, 0.000000, 297.16918945313, 358.22021484375); //
	CreateDynamicObject(18450, -1232.8204345703, 2659.5346679688, 2879.1770019531, 0.000000, 297.16918945313, 358.22021484375); //
	CreateDynamicObject(18450, -1268.8732910156, 2660.6391601563, 2808.8825683594, 0.000000, 297.16918945313, 358.22021484375); //
	CreateDynamicObject(18450, -1304.6807861328, 2661.7543945313, 2739.0285644531, 0.000000, 297.16918945313, 358.22021484375); //
	CreateDynamicObject(18450, -1340.7971191406, 2662.9001464844, 2668.5847167969, 0.000000, 297.16918945313, 358.22021484375); //
	CreateDynamicObject(18450, -1374.9451904297, 2663.9645996094, 2602.0183105469, 0.000000, 297.16918945313, 358.22021484375); //
	CreateDynamicObject(18450, -1410.4864501953, 2665.0622558594, 2532.7731933594, 0.000000, 297.16918945313, 358.22021484375); //
	CreateDynamicObject(18450, -1445.6345214844, 2666.1643066406, 2464.2231445313, 0.000000, 297.16918945313, 358.22021484375); //
	CreateDynamicObject(18450, -1481.5922851563, 2667.2736816406, 2394.0981445313, 0.000000, 297.16918945313, 358.22021484375); //
	CreateDynamicObject(18450, -1517.154296875, 2668.3759765625, 2324.7416992188, 0.000000, 297.16918945313, 358.22021484375); //
	CreateDynamicObject(18450, -1553.1094970703, 2669.5258789063, 2254.5952148438, 0.000000, 297.16918945313, 358.22021484375); //
	CreateDynamicObject(18450, -1589.2271728516, 2670.6618652344, 2184.1040039063, 0.000000, 297.16918945313, 358.22021484375); //
	CreateDynamicObject(18450, -1624.8162841797, 2671.9973144531, 2114.5187988281, 0.000000, 297.16918945313, 357.48522949219); //
	CreateDynamicObject(18450, -1661.1437988281, 2673.60546875, 2043.6606445313, 0.000000, 297.16918945313, 357.48413085938); //
	CreateDynamicObject(18450, -1697.3172607422, 2675.146484375, 1973.0991210938, 0.000000, 297.16918945313, 357.48413085938); //
	CreateDynamicObject(18450, -1697.31640625, 2675.146484375, 1973.0991210938, 0.000000, 297.16918945313, 357.48413085938); //
	CreateDynamicObject(18450, -1733.7844238281, 2676.734375, 1901.9553222656, 0.000000, 297.16918945313, 357.48413085938); //
	CreateDynamicObject(18450, -1769.8157958984, 2678.3178710938, 1831.7027587891, 0.000000, 297.16918945313, 357.48413085938); //
	CreateDynamicObject(18450, -1805.90625, 2679.8916015625, 1761.3055419922, 0.000000, 297.16918945313, 357.48413085938); //
	CreateDynamicObject(18450, -1842.2626953125, 2681.5126953125, 1690.3995361328, 0.000000, 297.16918945313, 357.48413085938); //
	CreateDynamicObject(18450, -1877.9437255859, 2683.0830078125, 1620.7819824219, 0.000000, 297.16918945313, 357.48413085938); //
	CreateDynamicObject(18450, -1913.8411865234, 2684.6730957031, 1550.7121582031, 0.000000, 297.16918945313, 357.48413085938); //
	CreateDynamicObject(18450, -1949.8999023438, 2686.2624511719, 1480.3470458984, 0.000000, 297.16918945313, 357.48413085938); //
	CreateDynamicObject(18450, -1983.5582275391, 2687.7399902344, 1414.6965332031, 0.000000, 297.16918945313, 357.48413085938); //
	CreateDynamicObject(18450, -2019.3922119141, 2689.3073730469, 1344.7867431641, 0.000000, 297.16918945313, 357.48413085938); //
	CreateDynamicObject(18450, -2055.0593261719, 2690.8674316406, 1275.0366210938, 0.000000, 297.16918945313, 357.48413085938); //
	CreateDynamicObject(18450, -2090.7890625, 2692.4409179688, 1205.3466796875, 0.000000, 297.16918945313, 357.48413085938); //
	CreateDynamicObject(18450, -2125.7827148438, 2693.9926757813, 1137.0754394531, 0.000000, 297.16918945313, 357.48413085938); //
	CreateDynamicObject(18450, -2161.5170898438, 2695.5725097656, 1067.3226318359, 0.000000, 297.16918945313, 357.48413085938); //
	CreateDynamicObject(18450, -2197.1015625, 2697.1323242188, 997.84259033203, 0.000000, 297.16918945313, 357.48413085938); //
	CreateDynamicObject(18450, -2232.9047851563, 2698.697265625, 927.97576904297, 0.000000, 297.16918945313, 357.48413085938); //
	CreateDynamicObject(18450, -2268.94140625, 2700.2705078125, 857.67901611328, 0.000000, 297.16918945313, 357.48413085938); //
	CreateDynamicObject(18450, -2305.0541992188, 2701.85546875, 787.13317871094, 0.000000, 297.16918945313, 357.48413085938); //
	CreateDynamicObject(18450, -2340.7341308594, 2703.4060058594, 717.55047607422, 0.000000, 297.16918945313, 357.48413085938); //
	CreateDynamicObject(18450, -2376.2094726563, 2704.9875488281, 648.33123779297, 0.000000, 297.16918945313, 357.48413085938); //
	CreateDynamicObject(18450, -2411.4321289063, 2706.5483398438, 579.48651123047, 0.000000, 297.16918945313, 357.48413085938); //
	CreateDynamicObject(18450, -2446.095703125, 2708.0947265625, 511.79550170898, 0.000000, 297.16918945313, 357.48413085938); //
	CreateDynamicObject(18450, -2481.8708496094, 2709.6496582031, 441.94174194336, 0.000000, 297.16918945313, 357.48413085938); //
	CreateDynamicObject(18450, -2517.2846679688, 2711.203125, 372.81881713867, 0.000000, 297.16918945313, 357.48413085938); //
	CreateDynamicObject(18450, -2553.1669921875, 2712.7946777344, 302.81732177734, 0.000000, 297.16918945313, 357.48413085938); //
	CreateDynamicObject(18450, -2589.0300292969, 2714.3879394531, 232.80807495117, 0.000000, 297.16918945313, 357.48413085938); //
	CreateDynamicObject(18450, -2624.6379394531, 2715.9416503906, 163.06759643555, 0.000000, 297.16918945313, 357.48413085938); //
	CreateDynamicObject(10787, -749.24267578125, 2611.1379394531, 3591.4572753906, 0.000000, 0.000000, 316.33001708984); //
	CreateDynamicObject(18450, -803.21966552734, 2646.0122070313, 3586.8286132813, 0.000000, 0.6986083984375, 358.23120117188); //
	CreateDynamicObject(8420, -751.80645751953, 2533.0190429688, 3588.9055175781, 0.000000, 0.000000, 0.000000); //
	CreateDynamicObject(7017, -712.39959716797, 2535.7163085938, 3588.2451171875, 0.000000, 0.000000, 89.325012207031); //
	CreateDynamicObject(7016, -730.82653808594, 2499.4284667969, 3588.8820800781, 0.000000, 1.9849853515625, 90.593627929688); //
Reply


Messages In This Thread
dont spawn ingame - by [HKS]dlegend - 10.10.2009, 19:45
Re: dont spawn ingame - by RyDeR` - 10.10.2009, 19:46
Re: dont spawn ingame - by [HKS]dlegend - 10.10.2009, 19:48
Re: dont spawn ingame - by RyDeR` - 10.10.2009, 19:54
Re: dont spawn ingame - by (.Aztec); - 10.10.2009, 19:57
Re: dont spawn ingame - by [HKS]dlegend - 10.10.2009, 20:03
Re: dont spawn ingame - by (.Aztec); - 10.10.2009, 20:18

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