07.10.2009, 03:46
I know what are you talking about, you made it wrong:
On disconnect function is:
SendDeathMessage(INVALID_PLAYER_ID,playerid,200)
The invalid is the killer because there is no killer, the player id is the player taht disconnects and 200 is the reason.
On disconnect function is:
SendDeathMessage(INVALID_PLAYER_ID,playerid,200)
The invalid is the killer because there is no killer, the player id is the player taht disconnects and 200 is the reason.

