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Originally Posted by (Emporium) Sky
Quote:
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Originally Posted by $€ЯĢ
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Originally Posted by Enemy_Plus[SA:MP
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Quote:
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Originally Posted by (Emporium) Sky
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Originally Posted by Enemy_Plus[SA:MP
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public OnPlayerUpdate is removed from 0.3, right?
EDIT: I was thinking of OnPlayerInfoChange(playerid);
umm, :< i guess i could use OnPlayerUpdate
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Just make sure not to do too many operations in OnPlayerUpdate, it tends to lag the server since it's called literally every second.
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Yeh, and the code which detects the weapon class's and gives them the weapons is 166 lines.. too big i think..... plus uses alot of if checks
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What are you talking about?
OnPlayerUpdate process a lot of data and it can process even more data, just avoid saving/loading things with it and you are good.
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Oh, I was under the understanding that it would lag your server if you did too many operations, my bad.
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Nah. So I Recommend using more timers instead of dumping into
OnPlayerUpdate(); Use More Timers Like Me
- (Jeff)