AllowInteriorWeapons(); possible bug?
#8

Quote:
Originally Posted by (Emporium) Sky
Quote:
Originally Posted by $€ЯĢ
Quote:
Originally Posted by Enemy_Plus[SA:MP
]
Quote:
Originally Posted by (Emporium) Sky
Quote:
Originally Posted by Enemy_Plus[SA:MP
]
public OnPlayerUpdate is removed from 0.3, right?

EDIT: I was thinking of OnPlayerInfoChange(playerid);

umm, :< i guess i could use OnPlayerUpdate
Just make sure not to do too many operations in OnPlayerUpdate, it tends to lag the server since it's called literally every second.
Yeh, and the code which detects the weapon class's and gives them the weapons is 166 lines.. too big i think..... plus uses alot of if checks
What are you talking about?

OnPlayerUpdate process a lot of data and it can process even more data, just avoid saving/loading things with it and you are good.
Oh, I was under the understanding that it would lag your server if you did too many operations, my bad.
Nah. So I Recommend using more timers instead of dumping into OnPlayerUpdate(); Use More Timers Like Me

- (Jeff)
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Messages In This Thread
AllowInteriorWeapons(); possible bug? - by pagie1111 - 04.10.2009, 03:32
Re: AllowInteriorWeapons(); possible bug? - by (.Aztec); - 04.10.2009, 03:33
Re: AllowInteriorWeapons(); possible bug? - by pagie1111 - 04.10.2009, 07:52
Re: AllowInteriorWeapons(); possible bug? - by (.Aztec); - 04.10.2009, 14:55
Re: AllowInteriorWeapons(); possible bug? - by pagie1111 - 04.10.2009, 15:17
Re: AllowInteriorWeapons(); possible bug? - by Sergei - 04.10.2009, 16:02
Re: AllowInteriorWeapons(); possible bug? - by (.Aztec); - 04.10.2009, 16:14
Re: AllowInteriorWeapons(); possible bug? - by (Jeff) - 04.10.2009, 16:24
Re: AllowInteriorWeapons(); possible bug? - by (.Aztec); - 04.10.2009, 19:12
Re: AllowInteriorWeapons(); possible bug? - by pagie1111 - 05.10.2009, 01:07

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