04.10.2009, 06:18
Maybe your code is wrong then. You can do a 'IsPlayerConnected' check and it'll pass.
I know that if you use SetPlayerPos under OnPlayerSpawn, it won't work properly. What you have to do is under OnPlayerStateChane, if GetPlayerState==PLAYER_STATE_SPAWNED. If your SetPlayerPos is placed there, it will execute without failure.
I know that if you use SetPlayerPos under OnPlayerSpawn, it won't work properly. What you have to do is under OnPlayerStateChane, if GetPlayerState==PLAYER_STATE_SPAWNED. If your SetPlayerPos is placed there, it will execute without failure.