[Tutorial] Creating Menus/Dialog Box's
#6

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Originally Posted by l0gic
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OnDialogResponse
"Returning 0 in this callback will pass the dialog to another script in case no matching code were found in your gamemode's callback.
It is always called first in filterscripts so returning 1 there blocks other filterscripts from seeing it."
Thanks man, forgot about return 0, ill make a note of that in the tutorial incase people are using dialogs in filterscripts, but its worth saying its not really a good idea to be wasting a filterscript on dialogs when mappings or features sometimes need to be loaded or unloaded, usually dialogs dont need to be unloaded, regardless the people should know that this is a possibility so itll be noted. 👍🏽😊
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Messages In This Thread
Creating Menus/Dialog Box's - by SkyFlare - 26.06.2020, 07:52
Re: Creating Menus/Dialog Box's - by LaKhWaN - 26.06.2020, 09:51
Re: Creating Menus/Dialog Box's - by GameOvr - 26.06.2020, 09:56
Re: Creating Menus/Dialog Box's - by SkyFlare - 26.06.2020, 09:57
Re: Creating Menus/Dialog Box's - by l0gic - 26.06.2020, 13:45
Re: Creating Menus/Dialog Box's - by SkyFlare - 27.06.2020, 00:01

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