#2

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if (IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
if (newkeys & KEY_FIRE)
{
new vehicleid = GetPlayerVehicleID(playerid);
AddVehicleComponent(vehicleid, 1010);
return 1;
}
}
return 1;
}
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Help - by MB@ - 01.10.2009, 19:52
Re: Help - by brett7 - 01.10.2009, 19:54

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