Y_INI Storing not storing float in OnGameModeInit
#1

I'm trying to store positions of an A/D Arena into a .ini file to load after it

The thing is Y_INI is saving the float as "0.00000000000000000000000000000000000000000000000 000000000000000"
but not the value passed on the script

Code:
	new INI:AD_FILE = INI_Open("ADArenas/AmmuLS.ini");	
	if(AD_FILE != INI_NO_FILE){
		INI_SetTag(AD_FILE, "AD_ATTACKER");
		INI_WriteFloat(AD_FILE, "A_X", 1267.2345);
		INI_WriteFloat(AD_FILE, "A_Y", -1411.1877);
		INI_WriteFloat(AD_FILE, "A_Z", 12.8666);
		INI_SetTag(AD_FILE, "AD_DEENDER");
		INI_WriteFloat(AD_FILE, "D_X", 1259.3921);
		INI_WriteFloat(AD_FILE, "D_Y", -1403.4626);
		INI_WriteFloat(AD_FILE, "D_Z", 13.0036);
		INI_SetTag(AD_FILE, "CHECKPOINT");
		INI_WriteFloat(AD_FILE, "CP_X", 1267.2631);
		INI_WriteFloat(AD_FILE, "CP_Y", -1265.8411);
		INI_WriteFloat(AD_FILE, "CP_Z", 13.3806);
		INI_Close(AD_FILE);
	}
The File:
Code:
[CHECKPOINT]
CP_Z=0.00000000000000000000000000000000000000000000000000000000000000
CP_Y=0.000000
CP_X=0.00000000000000000000000000000000000000000000000000000000000000
[AD_DEENDER]
D_Z=0.00000000000000000000000000000000000000000000000000000000000000
D_Y=0.000000
D_X=0.00000000000000000000000000000000000000000000000000000000000000
[AD_ATTACKER]
A_Z=0.00000000000000000000000000000000000000000000000000000000000000
A_Y=0.000000
A_X=0.00000000000000000000000000000000000000000000000000000000000000
You can see the tags are out of order either
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