15.05.2020, 16:54
"GetPlayerHealth and GetPlayerArmour will return the old amounts of the player before this callback." Taken from the wiki.
I would then imagine if the player has 100 HP, every SetPlayerHealth(playerid, HP); would set him back to 100 again.
I would then imagine if the player has 100 HP, every SetPlayerHealth(playerid, HP); would set him back to 100 again.