09.05.2020, 19:31
Maybe try this, I added killerid != playerid
pawn Code:
public OnPlayerDeath(playerid, killerid, reason)
{
if(killerid != INVALID_PLAYER_ID && killerid != playerid)
{
SetPlayerScore(killerid, GetPlayerScore(killerid) + 1);
SendDeathMessage(killerid,playerid,reason);
GivePlayerMoney(killerid, 2500);
}
else
{
SendDeathMessage(INVALID_PLAYER_ID,playerid,reason);
}
GivePlayerMoney(playerid, -1000);
return 1;
}