[Tutorial] Anti firing bullets from non-bullet weapon hack
#3

Quote:
Originally Posted by MarianImmortalGod
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So we need to determine every single weapon that will be used in our server ?

or we can just put
Code:
switch (weaponid)
    {
        default:
        {
            // invalid bullet weapon
            return 0; // desync the shot
        }
    }
That'll desync every shot for every weapon. Use the code I posted.
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