31.01.2020, 22:10
No. I'm going to have to try and edit the script somehow. The way entrances work in this script is different to what I've seen before. When you go into an entrance, it's sets Entrance_Inside(playerid) which I believe is the Entrance ID value. So when you try to exit, it checks if you're near the Interior point of that specific Entrance, so when you press F and try to exit at a different Entrance ID's interior, it won't work. A way around this could be to check every Entrance's interior point, and then just check to make sure you're in the same VW.
If I can figure it out I'll post the script here so that anybody using this can do the same.
If I can figure it out I'll post the script here so that anybody using this can do the same.