question SetObjectMaterialText
#7

Quote:
Originally Posted by RoboN1X
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You cant use textdraw sprites as object material
only in 0.3.8/DL you can use texture from custom models or sprites* as object material
* note that 0.3.8 allows a custom model textures to be loaded as textdraw sprites, you can already use anything in that has model id registered (e.g. createable objects) texture files as object material without having custom 0.3.8 models
The reason behind this because setobjectmaterial requires source model id (which i said creatable) to locate and load the texture files. You put 0 doesnt mean it will load any texture, instead it will load alpha texture.
also you dont need to write .txd in the parameter.
It is posible, just look at 2:03 https://youtu.be/9ThrB0oV8oU?t=123
But I don't know what font name or texture material name is
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Messages In This Thread
question SetObjectMaterialText - by Mister0 - 14.11.2019, 19:37
Re: question SetObjectMaterialText - by Mugala - 15.11.2019, 06:47
Re: question SetObjectMaterialText - by Mister0 - 15.11.2019, 13:04
Re: question SetObjectMaterialText - by Mugala - 15.11.2019, 13:21
Re: question SetObjectMaterialText - by Mister0 - 15.11.2019, 13:26
Re: question SetObjectMaterialText - by RoboN1X - 15.11.2019, 17:11
Re: question SetObjectMaterialText - by Mister0 - 15.11.2019, 17:30
Re: question SetObjectMaterialText - by RoboN1X - 15.11.2019, 17:43
Re: question SetObjectMaterialText - by Mister0 - 15.11.2019, 17:49
Re: question SetObjectMaterialText - by RoboN1X - 15.11.2019, 18:06

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