Quote:
Originally Posted by Kalcor
If you have some ideas for small improvements in 0.3.9, I'm listening.
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Just repeating this not to have it be forgotten. These are the things that I have wanted the most for the recent years (now emphasized):
Quote:
Originally Posted by IllidanS4
- Make "lights" in SetVehicleParamsEx work like "engine". 1 - permanently turned on, 0 - permanently turned off, -1 - depending on the environment (night, tunnels). Without having to use ManualVehicleEngineAndLights at all.
- Increasing the object count to 2000 like it is in DL. Custom models or not, mapping is still popular and 1000 is too little. Since the code is already in DL, shouldn't be such an issue.
- Make UsePlayerPedAnims per-player and changeable for anyone in the middle of the game.
- DisableRemoteVehicleCollisions on a per-vehicle basis, and working on unoccupied vehicles as well. DisableObjectCollision would also come in handy.
- An ability to revert the effect of a particular RemoveBuildingForPlayer (or all of them), and increasing the amount of these calls from 1000 (and without crashing the client). If the client reconnects, there should be a way of reverting these automatically, since when 501 buildings are removed and the client reconnects once, their game crashes.
- "materialindex" in SetObjectMaterial and SetObjectMaterialText increased from 15, as there are objects with more than 16 material surfaces.
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Now I'd also add two more things: 1) make SendClientCheck work like in DL (make it access the whole GTA memory) so cheats can be more accurately detected, and 2) include all point lights (coronas) in the installer with orange (FF8000) and cyan (00FFFF) colors, as these are currently missing. Mixing can be used to get these colors, but that makes them too bright/intense. Also the moon corona should be available in all colors.
I have specificly included only the additions that cannot be done without client modifications (as I can do the rest with YSF). If you need more information, I'll be happy to provide it (or to send you the corona models I would like to have).
Some other changes I would find welcome:
Quote:
Originally Posted by Freaksken
Please remove the "Widescreen = 0" and "Widescreen = 1" messages when toggeling widescreen
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I have attached some of the models I had in mind to add when 0.3.8 was in development.