29.10.2019, 15:41
I don't consider bugs critical if people can script around them. Sometimes bad data is being sent to the script callbacks because I figured it's better for the script to know the player is sending bad data so they can be banned.
Unless something good happens, like GTA:SA gets released DRM free on GoG, I'm not developing SA-MP anymore. If there's a really critical security flaw, I could do an emergency patch, but that's all.
Unless something good happens, like GTA:SA gets released DRM free on GoG, I'm not developing SA-MP anymore. If there's a really critical security flaw, I could do an emergency patch, but that's all.