25.10.2019, 18:08
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This mod never would have been that popular if we had to limit it to Steam.
I think I've seen Steam stats and concluded it wasn't worth supporting. Like, the numbers of concurrent GTA:SA users on Steam was only 10% of people playing SA-MP. I haven't checked it for a while though. |

Repeating my last two questions, as I think they are worth answering: How many servers were there on 0.3.7-RC when 0.3z was still the official version? If no servers or less than 150, then 150 is quite a nice number for DL.
And considering SendClientCheck, it is significantly more usable on DL, so merging the versions would give the majority of server owners additional means to combat cheaters. Why not consider this a valid reason for the merge (or at least to backport non-downloading DL features to 0.3.7)?


