25.10.2019, 14:39
Quote:
Always check SA-MP Wiki: SetTimer(Ex) returns the ID of the timer. On the same page you could have seen there's a KillTimer function.
Not killing timers will indeed mess things up if they are repeatable timers: At some point one player would have multiple timers running, making the script run more often. Your examples are timers that don't repeat. So not assigning the timer ID to a player to kill it later won't hurt it that quick because the timer runs once (assuming it's not set again in the public function it calls) |