[FilterScript] Faction Mini Missions
#9

Update v1.1.0:


- Added functions:
PHP Code:
//return 0 if is failed spawn_validation (MISSIONS_TYPE_WOOD, MISSIONS_TYPE_DMGROUTE, MISSIONS_TYPE_PATROL, MISSIONS_TYPE_SCRAP)
//disabling verification may cause the server to freeze if no spawn is in the zone
Missions::SetSpawnRectangle(mission_type,Float:minx,Float:miny,Float:maxx,Float:maxy,bool:spawn_validation=true);
Missions::SetSpawnPolygon(mission_type,Float:points[],maxpoints=sizeof(points),bool:spawn_validation=true); 
- Disabled force Missions::Generate(); on Missions::Init(); missions can respawn only 15 after server start or you can call Missions::Generate(); after you change Spawn areas


- Fixed some MISSION_ to MISSIONS_ definitions


- Example code updated
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Messages In This Thread
Faction Mini Missions - by AbyssMorgan - 28.09.2019, 13:47
Re: Faction Mini Missions - by josh - 28.09.2019, 16:48
Re: Faction Mini Missions - by Symon - 30.09.2019, 09:44
Re: Faction Mini Missions - by Bolex_ - 30.09.2019, 09:49
Re: Faction Mini Missions - by Uberanwar - 05.10.2019, 02:20
Re: Faction Mini Missions - by AbyssMorgan - 05.10.2019, 06:44
Re: Faction Mini Missions - by SiaReyes - 06.10.2019, 07:19
Re: Faction Mini Missions - by Proxus - 06.10.2019, 07:42
Re: Faction Mini Missions - by AbyssMorgan - 11.10.2019, 14:22
Re: Faction Mini Missions - by Uberanwar - 12.10.2019, 03:14

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