26.09.2009, 23:03
thats your job to find it
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if (!IsPlayerInAnyVehicle(playerid))
{
if (newkeys & KEY_FIRE)
{
ApplyAnimation...
return 1;
}
}
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if (!IsPlayerInAnyVehicle(playerid))
{
if (newkeys & KEY_FIRE)
{
ApplyAnimation...
return 1;
}
}
return 1;
}