26.09.2009, 08:58
check()
{
for(i = 0; i < maxPlayers; i++)
{
if(!IsPlayerConnected(i))
{
if(!playertopoint(i, x, y, z, radius))
ResetWeapon(i)
}
}
}
}
{
for(i = 0; i < maxPlayers; i++)
{
if(!IsPlayerConnected(i))
{
if(!playertopoint(i, x, y, z, radius))
ResetWeapon(i)
}
}
}
}