25.09.2009, 12:43
First, put this forward:
Now, add this public function:
And for the "IsVehicleNearToPos" thing, we add another Public Function:
Now, for the usage is this:
And for the example, here it is:
Try it out! Hope it helps.... 
Код:
forward PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z); forward IsVehicleNearToPos(vehicleid, playerid);
Код:
public PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z)
{
if(IsPlayerConnected(playerid))
{
new Float:oldposx, Float:oldposy, Float:oldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
tempposx = (oldposx -x);
tempposy = (oldposy -y);
tempposz = (oldposz -z);
//printf("DEBUG: X:%f Y:%f Z:%f",posx,posy,posz);
if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
{
return 1;
}
}
return 0;
}
Код:
public IsVehicleNearToPos(vehicleid, playerid)
{
new Float:x, Float:y, Float:z;
GetVehiclePos(vehicleid, x, y, z);
if(PlayerToPoint(20, playerid, x, y, z); //Change the 20 into the radius beetween player and vehicle
{
return 1;
}
else
{
return 0;
}
}
Код:
IsVehicleNearToPos(<vehicleid>, <playerid>);
Код:
OnPlayerCommandText(playerid, cmdtext[])
{
if(!strcmp("/isplanenearpos", cmdtext, true))
{
if(IsVehicleNearToPos(2, playerid)) //Let's just say the "PLANE" id is 2
{
SendClientMessage(playerid, COLOR_SYSTEM, "Yes, it is");
}
else
{
SendClientMessage(playerid, COLOR_SYSTEM, "No, it is not");
}
}
}


