14.04.2019, 22:48
@Ubi take a look on OVH's docs: https://us.ovhcloud.com/products/security/anti-ddos
They provide custom routines for specific game servers ( including SA:MP ) using their hardware. To analyze both incoming and outgoing packets (high outgoing traffic originally caused by UDP flood by spoofed packets? which are already filtered by their hardware based on the game server type) and their causes and start mitigating them + the packet caching they use
Though, that only exist on the game range of servers.
I got attacked not so long ago on my server for a week by the same method, switching to to a GAME firewall did the job.
Two-way mitigation: a filter on entry and exit
For every type of attack, we've built a specific response closely integrated to the servers and directly integrated within the Tilera hardware. The big innovation is a filter that analyzes the incoming and outgoing traffic to better identify legitimate requests. It's capable of distinguishing real clients connecting to the machine from harmful attacks. Anti-DDoS GAME therefore also plays the role of a cache and a filter for TCP/IP and UDP packets.
A router located next to the machine analyzes packets. This router treats every hosted game as a special case. For example, the router acts as a cache to relieve the router of useless requests.
They provide custom routines for specific game servers ( including SA:MP ) using their hardware. To analyze both incoming and outgoing packets (high outgoing traffic originally caused by UDP flood by spoofed packets? which are already filtered by their hardware based on the game server type) and their causes and start mitigating them + the packet caching they use
Though, that only exist on the game range of servers.
I got attacked not so long ago on my server for a week by the same method, switching to to a GAME firewall did the job.
Two-way mitigation: a filter on entry and exit
For every type of attack, we've built a specific response closely integrated to the servers and directly integrated within the Tilera hardware. The big innovation is a filter that analyzes the incoming and outgoing traffic to better identify legitimate requests. It's capable of distinguishing real clients connecting to the machine from harmful attacks. Anti-DDoS GAME therefore also plays the role of a cache and a filter for TCP/IP and UDP packets.
A router located next to the machine analyzes packets. This router treats every hosted game as a special case. For example, the router acts as a cache to relieve the router of useless requests.