Problem with selectable textdraws
#2

I've had these things before. Someone pointed out that adding (if memory serves right) PlayerTextDrawTextSize() for the selectable draws takes care of it, if using the right sizes. Your clickable draws don't seem to have this yet, so you could try that. I usually start with small dimensions and work my way up until they're good.
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Problem with selectable textdraws - by akib - 14.04.2019, 07:58
Re: Problem with selectable textdraws - by Jstylezzz - 14.04.2019, 19:24

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