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[Include] Task-based (async) dialog handling with PawnPlus
Pottus
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Posts: 4,885
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Joined: Jun 2012
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#10
12.04.2019, 01:11
Nice an alternative to using y_inline/y_dialog! I would guess it shouldn't be a problem to nest multiple dialogs within the same function?
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Task-based (async) dialog handling with PawnPlus
- by
Graber
- 10.04.2019, 18:00
Re: Task-based (async) dialog handling with PawnPlus
- by
TommyB
- 11.04.2019, 12:08
Re: Task-based (async) dialog handling with PawnPlus
- by
TheToretto
- 11.04.2019, 12:21
Re: Task-based (async) dialog handling with PawnPlus
- by
Hazon
- 11.04.2019, 12:26
Re: Task-based (async) dialog handling with PawnPlus
- by
Yukie
- 11.04.2019, 13:03
Re: Task-based (async) dialog handling with PawnPlus
- by
IllidanS4
- 11.04.2019, 14:22
Re: Task-based (async) dialog handling with PawnPlus
- by
BigETI
- 11.04.2019, 14:56
Re: Task-based (async) dialog handling with PawnPlus
- by
SyS
- 11.04.2019, 15:41
Re: Task-based (async) dialog handling with PawnPlus
- by
kristo
- 11.04.2019, 15:52
Re: Task-based (async) dialog handling with PawnPlus
- by
Pottus
- 12.04.2019, 01:11
Re: Task-based (async) dialog handling with PawnPlus
- by
TommyB
- 12.04.2019, 04:27
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SA-MP Forums Archive
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