>Pickup delete on server restart<
#3

Code:
// ONGAMEMODEINIT
public OnGameModeInit()
{
	mysql_log(LOG_ERROR | LOG_WARNING, LOG_TYPE_HTML);
	print("------------- SERVER START -------------");
	SQL = mysql_connect("ip", "client", "base", "pass");
	if(mysql_errno() != 0) {
		SetGameModeText("MySQL Error");
		SendRconCommand("password mysqlerror404");
		SendRconCommand("language RO/EN");
		SendRconCommand("hostname For Fuck Sake (mysql connection failed)");
	}
	else 
	{
		new y,m,d,hour,mins,sec,version_text[28];
		getdate(y,m,d);
		gettime(hour,mins,sec);
		if(m==1) format(version_text,sizeof(version_text), "ffs, %d Jan %d",d,y);
		else if(m==2) format(version_text,sizeof(version_text), "ffs, %d Feb %d",d,y);
		else if(m==3) format(version_text,sizeof(version_text), "ffs, %d Mar %d",d,y);
		else if(m==4) format(version_text,sizeof(version_text), "ffs, %d Apr %d",d,y);
		else if(m==5) format(version_text,sizeof(version_text), "ffs, %d May %d",d,y);
		else if(m==6) format(version_text,sizeof(version_text), "ffs, %d Jun %d",d,y);
		else if(m==7) format(version_text,sizeof(version_text), "ffs, %d Jul %d",d,y);
		else if(m==8) format(version_text,sizeof(version_text), "ffs, %d Aug %d",d,y);
		else if(m==9) format(version_text,sizeof(version_text), "ffs, %d Sep %d",d,y);
		else if(m==10) format(version_text,sizeof(version_text), "ffs, %d Oct %d",d,y);
		else if(m==11) format(version_text,sizeof(version_text), "ffs, %d Nov %d",d,y);
		else if(m==12) format(version_text,sizeof(version_text), "ffs, %d Dec %d",d,y);
		SetGameModeText(version_text);
		SendRconCommand("mapname LS - LV");
		SendRconCommand("language RO/EN");
		SendRconCommand("hostname For Fuck Sake RPG | Quest / GiftBox / Recrutam");
		//SendRconCommand("password ffssmek");
		SetNameTagDrawDistance(30);
		EnableStuntBonusForAll(0);
		ShowPlayerMarkers(2);
		LimitPlayerMarkerRadius(5.0);
		SendRconCommand("weather 13");
	    countdown = 0;

		for(new c=0;c<MAX_VEHICLES;c++)
		{
			Gas[c] = GasMax;
		}
		LoadTextdraws();
		LoadSystems();
		LoadAllDynamicObjects();
		LoadAllObjects();
		LoadSTextDraws();
	}
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