Check if point is occupied
#17

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Originally Posted by CONTROLA
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I would use Incognito's streamer for that. For each vehicle created, also create an area attached to that vehicle. Of course, only create areas for the vehicles that you need verification on. Then, when you select a position, check with IsPointInAnyDynamicArea if the selected position is in any area.

I don't know how efficient that is, though. Simply looping through those vehicles (if there aren't many) should do the trick.
Yeah, this is it. This is what I was looking for.

REP'd, thank you.
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Messages In This Thread
Check if point is occupied - by Viggo - 03.04.2019, 17:17
Re: Check if point is occupied - by v1k1nG - 03.04.2019, 17:47
Re: Check if point is occupied - by Viggo - 03.04.2019, 17:49
Re: Check if point is occupied - by Private200 - 03.04.2019, 17:54
Re: Check if point is occupied - by v1k1nG - 03.04.2019, 17:55
Re: Check if point is occupied - by Viggo - 03.04.2019, 17:59
Re: Check if point is occupied - by v1k1nG - 03.04.2019, 18:00
Re: Check if point is occupied - by Viggo - 03.04.2019, 18:01
Re: Check if point is occupied - by v1k1nG - 03.04.2019, 18:02
Re: Check if point is occupied - by RedFusion - 03.04.2019, 18:03
Re: Check if point is occupied - by Viggo - 03.04.2019, 18:03
Re: Check if point is occupied - by v1k1nG - 03.04.2019, 18:06
Re: Check if point is occupied - by Private200 - 03.04.2019, 18:08
Re: Check if point is occupied - by Viggo - 03.04.2019, 18:08
Re: Check if point is occupied - by Viggo - 03.04.2019, 18:13
Re: Check if point is occupied - by CONTROLA - 04.04.2019, 08:57
Re: Check if point is occupied - by Viggo - 04.04.2019, 10:40

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