Check if point is occupied
#13

If you would not want the player to have any relation to the ID, you can make it all related to the enum itself. Add a player id variable in your spawn position enum and when a player spawns on the said location, set that id to the player id. When the player dies, loop through all the spawn positions and if that player id matches the one of the player that died, reset the boolean.

It is almost similar in terms of efficiency, it will though not change anything to the player variables.
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Messages In This Thread
Check if point is occupied - by Viggo - 03.04.2019, 17:17
Re: Check if point is occupied - by v1k1nG - 03.04.2019, 17:47
Re: Check if point is occupied - by Viggo - 03.04.2019, 17:49
Re: Check if point is occupied - by Private200 - 03.04.2019, 17:54
Re: Check if point is occupied - by v1k1nG - 03.04.2019, 17:55
Re: Check if point is occupied - by Viggo - 03.04.2019, 17:59
Re: Check if point is occupied - by v1k1nG - 03.04.2019, 18:00
Re: Check if point is occupied - by Viggo - 03.04.2019, 18:01
Re: Check if point is occupied - by v1k1nG - 03.04.2019, 18:02
Re: Check if point is occupied - by RedFusion - 03.04.2019, 18:03
Re: Check if point is occupied - by Viggo - 03.04.2019, 18:03
Re: Check if point is occupied - by v1k1nG - 03.04.2019, 18:06
Re: Check if point is occupied - by Private200 - 03.04.2019, 18:08
Re: Check if point is occupied - by Viggo - 03.04.2019, 18:08
Re: Check if point is occupied - by Viggo - 03.04.2019, 18:13
Re: Check if point is occupied - by CONTROLA - 04.04.2019, 08:57
Re: Check if point is occupied - by Viggo - 04.04.2019, 10:40

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