[Manual] Creating static lighting for an object
#4

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Originally Posted by Kalcor
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The more I played around with vertex color baking in blender, the more convinced I was that the feature is broken. At least in my blender version (2.71).

The only good way to do it is probably using 3dsmax radiosity. The lighting in SA is all precalculated/baked, but it seems the 3dsmax radiosity is ray traced, so it looks better than dynamic lighting in a lot of cases.
both 3ds max radiosity baking and its vertex painting tools are far better than what blender offers. im pretty sure most assets, except for roads and terrain, were painted manually. i know the extra baggage is annoying, but id strongly consider using 3ds max for all SA related modelling as its vastly superior in workflow, scripts and tools
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